BIOBUZZ Game Strategy
Before building a ROBOT or choosing ROBOT concepts it is important to analyze the game strategy and figure out which tasks matter most. To do this, we evaluated every scoring action based on its difficulty and point value and set clear goals for teams with different experience levels.
As explained in the Game Strategy Advanced Teams should be able to TIP the HIVE and score in FLOWERS.
AUTO
ROBOT launched ELEMENTS in the HIVE to achieve 2 or 3 TIPS and then complete PARK and LEAVE actions. The starting position and actions depends on the ALLIANCE PARTNER.
  1. ROBOT 1 starts in square C1/D6.
  2. ROBOT 2 starts in square C6/D1.
  3. ROBOT 1 shoots preloaded POLLEN (1 TIP).
  4. ROBOT 2:
  • Shoots preloaded POLLEN
  • Collects POLLEN from FLOWER 1
  • Goes to square C6/D1 and shoots (2 TIP)
  • Goes to square A5/F2 (away from the wall) to PARK and LEAVE, leaving space for ROBOT 1
5. ROBOT 1:
  • Collects POLLEN from the GARDEN in square A1/F6
  • Goes to square C1/D6 and shoots
  • Collects POLLEN from FLOWER 2
  • Goes to square C1/D6 and shoots (3 TIP)
  • Goes to square A5/F2 to PARK and LEAVE
  1. Advanced ROBOT starts in square C6/D1.
  2. The ALLIANCE partner starts in square C1/D6.
  3. ALLIANCE partner:
  • ALLIANCE partner shoots into the HIVE (1 TIP)
  • ALLIANCE partner goes to square A5/F2 to PARK and LEAVE
4. Advanced ROBOT:
  • Shoots preloaded POLLEN into the HIVE
  • Collects POLLEN from FLOWER 1
  • Goes to square C6/D1 and shoots (2 TIP)
  • Collects POLLEN from the GARDEN at square A1/F6
  • Drive under the HIVE STRUCTURE to square C1/D6
  • Shoots into the HIVE
  • Collects POLLEN from FLOWER 2
  • Goes to square C1/D6 and shoots (3 TIP)
  • Goes to square A5/F2 to PARK and LEAVE
  1. Advanced ROBOT starts in square C1/D6.
  2. The ALLIANCE partner starts in square C6/D1.
  3. Advanced ROBOT:
  • Shoots preloaded POLLEN (1 TIP)
  • Collects POLLEN from FLOWER 1 (drive under the HIVE STRUCTURE)
4. ALLIANCE partner:
  • Shoots preloaded POLLEN into the HIVE
  • Goes to square A5/F2 to PARK and LEAVE
5. Advanced ROBOT:
  • Goes to square C6/D1 and shoots (2 TIP)
  • Collects POLLEN from the GARDEN at square A1/F6
  • Drives under the HIVE STRUCTURE to square C1/D6
  • Shoots into the HIVE
  • Collects POLLEN from FLOWER 2
  • Goes to square C1/D6 and shoots
  • Goes to square A5/F2 to PARK and LEAVE
  1. Advanced ROBOT starts in square C1/D6.
  2. The ALLIANCE partner
  • Starts in square A6/F1,
  • Pins the preloaded POLLEN between their ROBOT and far wall.
  • Moves forward to square A5/F2 to PARK and LEAVE
3. Advanced ROBOT:
  • Shoots preloaded POLLEN (1 TIP)
  • Collects POLLEN from the GARDEN at square A1/F6
  • Goes to square C6/D1 and shoots
  • Collects POLLEN from FLOWER 1
  • Goes to square C6/D1 and shoots (2 TIP)
  • Goes to square A6/F1 and collects POLLEN left by the ALLIANCE Partner
  • Goes to square C1/D6 and shoots
  • Collects POLLEN from FLOWER 2
  • Goes to square C1/D6 and shoots (3 TIP)
  • Goes to square A5/F2 to PARK and LEAVE
TELEOP
  • SCORE (2:00 - 0:10)
    The main priority for the advanced team is picking up SCORING ELEMENTS and launching them into the HIVE. The ROBOT should aim to do 1 TIP in at least 14 seconds. This will lead to at least 8 TIPS
  • PARK (00:10 - 00:00)
    In the last 5-10 seconds, drive the robot to the LOADING ZONE and PARK before time runs out.
HIVE vs. FLOWER
However, the advanced ROBOT should switch from HIVE scoring to FLOWER scoring in two specific situations:
1. Shooter Issues
If the shooter is working inconsistently, making HIVE TIPS too slow (more than 14 seconds for 1 TIP) or impossible to achieve.

2. Protecting the Lead
If the ALLIANCE has completed enough tips for at least POLLINATOR 1 and is leading in the MATCH. Switching to FLOWERS removes POLLEN from the FIELD, starving the opposing ALLIANCE and slowing down their scoring rate.
MATCH & RANKING POINTS
With optimal play, an Intermediate ROBOT can score a total of 233 Points and earn up to 6 RANKING POINTS(RPs).
Scoring Action or Combination AUTO TELEOP RP
LEAVE 3 – –
PARK 5 5 –
HIVE TIP 60 160 –
POLLINATOR 1 (4 HIVE TIPS) – – 1
POLLINATOR 2 (7 HIVE TIPS) – – 1
SWARM (with the help of ALLIANCE Partner) – – 1
WIN (together with ALLIANCE Partner) – – 3
TOTAL 68 165 6